ABOUT

ENTH, who we are:

Enth was born in Italy, in Perugia, in the green heart of the Umbria Region.
Our goal is to create arcade controllers and components that are true design objects, beautiful to look at, high-performance and enjoyable to use.
During the initial testing we worked a lot on the development of the components.
Today our controllers and buttons, the Krms, are well known and appreciated.
We have tried, with commitment, to build the stylistic and design identity of ENTH, following the path of uniqueness and stylistic recognisability.

RESEARCH AND DEVELOPMENT

Enth is mostly about research and development. We love to design, develop models, refine, improve what we have already produced, to provide our customers with the most up-to-date controllers.
We don't make controllers to make money, we make controllers because we enjoy doing it (you don't get rich in this market sector).


A SMALL REALITY

Enth is a very small reality.

In our own small way, we have handcrafted our wooden controllers , like true craftsmen, and we were among the first to develop entirely 3D printed monoblock controllers and to bring 3D printing with MJF technology to the world of arcade components.

Nothing in Enth looks like a big industry. We work in a tiny studio with art hanging on the walls, spending our days assembling and drawing.
We do not hide the fact that we like our products, we love photographing them one by one because we think that each of our controllers is truly unique.


ERGONOMICS AND MINIMALISM

We draw, we are also good at it, but we have taken the path of visual simplicity.

Getting good results with minimal products is much more difficult than it seems.

We have a strong background in graphics and logo design. We try to produce controlleras as you would do with a logo, respecting the principles of solidity, readability, recognizability (and ergonomics).

Let's think simply, let's try to obtain the greatest comfort in relation to functionality.